Night Fell…Hard

Oh. My. Mashed Potatoes and Gravy.

So this was 10 man Sarth with 3 drakes. Should’ve been easier than 25 man which we got months ago. It’s for ‘teh casuals’ after all. But nooooooo. There would be too many adds, or the adds would aggro and kill the healer, or someone would get tail swiped on a void zone, or someone would get dazed while running from a fire wall, or a tank would get double breathed and double meleed at the same time, or the tank would move too far to avoid a fire wall and range his healer, or the dps would miss cutting off the second wave of whelps, or the portal tank would click out of the portal and leave the adds aggroed.

I have never been so frustrated on the vast amount of stupidly annoying random things that could happen to wipe a raid since Archimonde. And that’s saying something. Four full nights we wiped on this stupid fight. But now it’s down. And I’m not going back in until I’m in full T8. (Next week the melee group gets their shot.)